@ B.T.
We agree in most points, that´s true. Only the two different maps are not good. I believe, that a same map is better, because all players have the same conditions.
On the other hand, I agree with a better distinction between traders and pirates in the valuation with two differnet ranking list. Of course, we have in 2006 a clear distinction with clear rules in this case and the ranking list shows, who is what. On Hopsings page is such a distinction made with an extra list.
But also I would like to see a common ranking list with some reasons:
a) In the later stage of a game, nearly every pirate is peacefull or mostly peacefull (
). There are no really advantages in this stage of a game. Also, with my suggestion we have the advantage, that the money is in the valuation not important and piracy means an advantage in money. That the factor, because own piracy exists in the game.
On the other hand, pirates have on the start a clear advantage over white doves, because with the "black money" they could do things faster. That couldn´t be ignored.
b) there are traders, wich are not inferior of pirates. Swartenhengst and Ugh! (if a white dove) and some others will be better than most pirates in the game.
However, this point is something, where I´m a little bit splitted.
@ bizpro
The timefactor is important in a contest. You need goals an points of valuation and that means a timefactor. There are of course some possibilitys for it, for example a "goalyear" in the game (1310 or what ever). Also don´t forget, that not all players play to the end! Take a look on the contest ranking in years of the contest 2005. So we have an assessment after every gameyear.
We have also the problem, that it is a full (real) year contest, so we have to use that time. If we take, for example only a "goalyear" of 1303 in the year, everyone is in june / july ready. What we make after?
You wrote also, that pirates are only a little bit faster and so on. Well, thats partially true. Pirates can plunder and so on, traders make Arbitrage. But whats about pirates, that make plundering and heavy Arbitrage? A trader could only arbitrage
Your question about the population is simple to answer: poor people become wealthy and rich. The quota how much become and stay richis a question of their supply. I believe Gesil wrote about it ealier.
About the mint itself I´m a little bit splitted what the effects are. Of course, the mint is good for the settlement of rich people, but thats the only thing. I´m nearly sure, that they have no effects on the poor people.
Also and more important: With my suggestion it´s automatically necessary to build a mint in every town.