Steersman:
I ain't no chicken, rather a retired turkey (vulture)
The symbol besides your avtar means that you play as a lily white trader; that's why I asked where you got the ships from.
I admit to my conviction: piracy. It's just soemthing I have to do. Mind you, I don't wipe out the white fleet in the beginning months. They are far too important to help with the supply. I am even lagging in the raiding; I won't get to more than 3 raids in June, which is less than half my normal yield. And those were done primarily to prevent the priates from carting away the loot. It does not matter to the towns if Beneke or an unknow pirate aka John bizpro Le Blund takes the coffers. At least I reinvest in the community through new businesses and loans.
This year, more than ever before, we will need additional supplies, and ships, which are kindly provided by impounding on shaky loans. The reputation earned with the goods far outweighs the loss of repuation for impounding. I am short of my goal for June but, with any luck, should surpass the 200 mark in mid August. Counting on 10% ships frome those would provide a nice influx of 20 ships early in the next year. Since I did not get a desirabel bride, I passed and am now waiting for one that comes with a two-ship dowry.
From the German forum I see that players are pondering on white strategies but it seems that most cannot resist the chance to raid a few ships. Armed with 4 cutlasses, the starting snaikka will yield 5 ships before the need to add crew arises. There are enough waiting in Gothenburg to relieve the whites of another 3 or 4 ships, which is a good starting point. Londond has enough weapons to arm two upgraded snaikkas and a short stop in Brugge will leave each with around 10; enough to take over a crayer from escort missions.
There are two revenge missions which yield level 2 snaikkas in reasonable shape. By the end of June none of the pirate convoy will survive. And, as posted earlier, I don't care if I get a holk or cog; the safety of the seas is the paramount task.
I believe the rush to make LM in Reval is to have access to the AM missions. What's the difference between destroying priates with or without mission? There are simply not enough bricks to start a new production town in 1300, at least not I my "slow" game. And, if you start the production town January 01 or May 01 really doesn't matter. It's not merely placing the brickyards, they have to be populated as well. And trying it the fast way requires more goods than there are available so you must concentrate on one or two towns to bring them up fast.
According to my simple spreadsheet the following goods will be in surplus for 24,000 citizens once the plants have been fully staffed:
beer, fish, grain, timber, meat, pitch, wool, pig iron and whale oil.
However, with merely 29 brickyards there is simply not enough to go around and any further expansion will require more bfg goods. I have a contract to import 705 cloth @ 220, which is nice for starters. It will allow further building activites and the advacne of at least 3 more yards. At the momen I have London at 3 lanterns and Stettin & Hamburg at 2. I am not pushing Edinburgh until I have some cogs to take on better pirate ships.
@ Charlotte:
I haven't used a mouse in eons; it's trackballs for me. First, you dont have to move your arm for miles and secondly, my thumb is stronger than my index finger.
Pirates know how to build ships, they even start sooner than others since they have the funds by selling the zero-cost goods. A prize with 9 skins and some timber equals a new ship. You just have to get the scarce cloth and pitch.