Beside thinking twice to invest nightloads of time, this very aggressive kind of ship gathering may very well be judged as a completely futile diversion.
or there may be some righteous questions like this from Patricianworld Board:
Originally posted by Ocean Pirate
.....but i was wondering wat u did with 16000 ships? i only have 5 ships and i seem to be able to cover all the areas from london to ladoga.
My action is backed with multiple reasons: But before beginning to materialize this doctrine, a consensus must be established about the *utility* of the system. These arguments are only valid for a very quick set of actions, to achieve an already solid game-base, even just towards to beginning of Summer 1301... What I understand of a solid base, is keeping game afloat without compromise, firstly in financial, then logistical, and finally in material basis.
So what one can do with sooo many ships?
*/ With so many ships, you can interact with all 40 cities simultaneously, even after the first weeks of the Game. You can develop your zone of influence in Hanse-wide; not otherwise in your preferred/forced small regions. This will lead >> you can serve (or in medieval terms: control) more population. More population means more demand for your goods, and more rents for your hardly built homes. Always set your rent tariff to extra high; this will not hurt under this abundant delivery (thanks to many ships) of goods.
*/ Very 'rapid' and 'unnumerable' capture of all kind of ships from all kind of sources, has catapulted my Company Value to never already seen numbers from my old games. Civil units w/all goods, pirate units w/all arms (to name a few,only remember one cutlass cost 100 Thaler, and after a few months from the beginning, there were thousands at Arsenals) made beyond-estimation assets.
*/ Connected to Company Value, this will lead to quick jump in social ladder. In addition, its cost is nearly negligible in comparing with building and creating jobs, otherwise.
*/ With soo many ships, you can use them as floating storage depots. This will spectacularly diminish your otherwise huge storage costs... Just form a convoy, even without skeleton crew.
*/ With soo many ships, you can always keep necessary amounts of beggars to use for your rapid growth needs, whenever and wherever, to your heart's desire.
*/ At the very beginning, after being a member of the town's Guild, you can sell your many ships in a row, for hot cash money. While you may take maximum of 40-50K of loan, it is a kiss of life while you can sell all those surplus ships. Another rapid growth sine qua non condition.
*/ With soo many ships, after discovering all Mediterranean Ports very quickly, you may import (if possible export too) many lucrative goods; while you may concentrate to more vital productions at homeland.
*/ You can form very quickly a Supply Convoy for each 40 city. The earlier the better. You can then eliminate from the very early months, the facts and risks of accumulations (money lost) and shortages (money lost).
*/ You can form very quickly *multiple* convoys of construction materials. You can then minimize the waste of times (money lost) caused by one or two big construction (Brick-Timber-Iron Goods-Hemp) convoys.
*/ With soo many ships, you can add even many mooore ships to your fleet.
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Good evening and happy gaming sessions to all.
MoS