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Being the subject of a thread about some of my practices in the Game, I wish to express my posture.
As always, my pleasure is to explore and push the Game to its never reached very limits; and if there exists, having the fun to discover some easter eggs or tricks, always permitted in the "normal usage of the Game"... and therefore, use these tools for my immense fun!
So, since three years, I have a desire to gather 20 000 ships under the same flag, in a single Game. This time, I put my efforts for this "secondary" aim in my actual session; so I must be quick in ship gathering. 20 000 ships is difficult to be agglomerated by manual fights: I tried this at my last game some years ago.. not in my computer but in my mind the game was over, after nearly 16 000 ships.. So towards to end of the last year I undertook some trial and error learnings, to automate this task.
Theoretically, every fight in Patrician III (eng) may be concluded by an auto ship capture, whatever the ship or crew in target, between same one-to-one ship classes of course. I realized many times a cog 390 captured a hulk 550, both very well armed and staffed. Almost everybody must already see that, I admit the same in the versions of other languages. For automatic captures, at the very beginning, my principal aim, is to find the correct compilation of the Battle-ship/group. Once solidified this fact, the intermediate phase is to define maintenance elements and practices. And finally and most importantly, being able to (automatically) sort pirate units... thus provocating the *right* pirate to (make decide) to attack to the *right* absorbing group.
I made numerous essays with most combinations, the Logic and Parameters was given here, a couple of messages above. There are rather good performances, but my actual Game Log is now filled with too much captures of my own ships also. Of course, by pointing another group, I am mostly retaking my ships but this fact did not completely satisfied me. On the other hand, I actually have no desire to reserve some weeks (if not months) more to progress on these previous experiments... Playing my Actual Game already took me in so much fun that I don't want to make a stop and return to these isolating and not-so-lively laboratory tests; always without underestimating their values.
The trick Adalbertus mentioned, I did not know it; I thank to him for that. But this not seems add more about auto fights, as I already do very most of my fights in auto mode, even for Pirate Nest missions. I don't know by this practice of rendering a manual fight to auto.. will result by always winning the battle. If yes, this is really an exploit; if not:
=> I have to-date roundly 2 100 ships and maybe 80 to 100 times, there was overlapping battles while I manually action.. (Actually, the trend is towards lesser - because while bigger ships become abundant=> more auto engagement). And between of these 80/100 overlappings, already 70/75 were resulted "we captured"; the rest (mostly a 550 hulk as opponent) half of "we fled", half of is "they captured"... Very soon thereafter, most of "they captured" become "we recaptured".
In a vast and resourceful 40er City Game alike, possessing 2000 ships on hand in the opening phase is a blessing, and its benefits are tremendous; but it's clear that after reaching max. 10 000 ships, the rest will become superfluous. The point is that I don't look for an utility then; I am looking for 20 000 ships in a single game. What to do? Surely there will be some Mothballed Fleets at moorings... I do not know precisely yet. Maybe I will divert to equalize these 4 RegionalLager vis-a-vis the CentralLager, Göteborg. I imagine, there will be 4x1500er huge hulk convoys with huge numbers of goods in auto-dispatching between these. After all, this is great fun; either to have and share.. The actual problem is may well be, after a departure of 2 or 3 convoys of 500 / 1000er units, the Game behave rather slowly, like molasses on a cold day.
-------------------------
Anyway, will there be quad-core support for coming Patrizier??
MoS
Being the subject of a thread about some of my practices in the Game, I wish to express my posture.
As always, my pleasure is to explore and push the Game to its never reached very limits; and if there exists, having the fun to discover some easter eggs or tricks, always permitted in the "normal usage of the Game"... and therefore, use these tools for my immense fun!
So, since three years, I have a desire to gather 20 000 ships under the same flag, in a single Game. This time, I put my efforts for this "secondary" aim in my actual session; so I must be quick in ship gathering. 20 000 ships is difficult to be agglomerated by manual fights: I tried this at my last game some years ago.. not in my computer but in my mind the game was over, after nearly 16 000 ships.. So towards to end of the last year I undertook some trial and error learnings, to automate this task.
Theoretically, every fight in Patrician III (eng) may be concluded by an auto ship capture, whatever the ship or crew in target, between same one-to-one ship classes of course. I realized many times a cog 390 captured a hulk 550, both very well armed and staffed. Almost everybody must already see that, I admit the same in the versions of other languages. For automatic captures, at the very beginning, my principal aim, is to find the correct compilation of the Battle-ship/group. Once solidified this fact, the intermediate phase is to define maintenance elements and practices. And finally and most importantly, being able to (automatically) sort pirate units... thus provocating the *right* pirate to (make decide) to attack to the *right* absorbing group.
I made numerous essays with most combinations, the Logic and Parameters was given here, a couple of messages above. There are rather good performances, but my actual Game Log is now filled with too much captures of my own ships also. Of course, by pointing another group, I am mostly retaking my ships but this fact did not completely satisfied me. On the other hand, I actually have no desire to reserve some weeks (if not months) more to progress on these previous experiments... Playing my Actual Game already took me in so much fun that I don't want to make a stop and return to these isolating and not-so-lively laboratory tests; always without underestimating their values.
The trick Adalbertus mentioned, I did not know it; I thank to him for that. But this not seems add more about auto fights, as I already do very most of my fights in auto mode, even for Pirate Nest missions. I don't know by this practice of rendering a manual fight to auto.. will result by always winning the battle. If yes, this is really an exploit; if not:
=> I have to-date roundly 2 100 ships and maybe 80 to 100 times, there was overlapping battles while I manually action.. (Actually, the trend is towards lesser - because while bigger ships become abundant=> more auto engagement). And between of these 80/100 overlappings, already 70/75 were resulted "we captured"; the rest (mostly a 550 hulk as opponent) half of "we fled", half of is "they captured"... Very soon thereafter, most of "they captured" become "we recaptured".
In a vast and resourceful 40er City Game alike, possessing 2000 ships on hand in the opening phase is a blessing, and its benefits are tremendous; but it's clear that after reaching max. 10 000 ships, the rest will become superfluous. The point is that I don't look for an utility then; I am looking for 20 000 ships in a single game. What to do? Surely there will be some Mothballed Fleets at moorings... I do not know precisely yet. Maybe I will divert to equalize these 4 RegionalLager vis-a-vis the CentralLager, Göteborg. I imagine, there will be 4x1500er huge hulk convoys with huge numbers of goods in auto-dispatching between these. After all, this is great fun; either to have and share.. The actual problem is may well be, after a departure of 2 or 3 convoys of 500 / 1000er units, the Game behave rather slowly, like molasses on a cold day.
-------------------------
Anyway, will there be quad-core support for coming Patrizier??
MoS
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